![]() ![]() Don’t be afraid to specialize your ships - As you expand your fleet, you’ll want to specialize a few of your ships by focusing on one or two upgrades (like Fighters or Stealth).Make sure you have a little energy set aside so you can fix them up in your downtime. Save some energy for repairs - As the missions get tougher your ships are more likely to take damage.And remember: there are multiple tiers for each. Just tap on the various icons to learn what they do, and then Buy or Sell the upgrade. Dump most of your Energy reserves into your Fleet - These starships are your lifeblood, so you’ll want to upgrade them whenever you can.So find those navigation lines that point to new planets, and get to visiting! Go out and explore - You won’t have much of a chance at any sort of victory if you don’t leave your home planet.Try to tap it every time you’re ready to take a new action as its suggestions should point you in the right direction. Make liberal use of the Advice button - The little “info” button to the far left of the row of icons at the bottom of the screen will be your only friend in learning how to play Starships - aside from this guide, that is.Choose Bolivar or Fielding as your leader - There might be six other leaders to choose from, but these two are the most straightforward and will make the most sense to beginners.The Purity Faction is the most beginner friendly - None are necessarily the best, of course, but Purity’s ability to earn double rewards will really come in handy for newbies.There’s no shame in reducing the number of opponents, either. Keep it simple - For your first time out, don’t bother messing around with things like map size, difficulty, or victory conditions.That's why we've taken it upon ourselves to cover some of the basics, a few of the things you won't learn about in-game unless you dig through the menus, and some strategies that will hopefully keep your fleet mobile and allow you to dominate the galaxy. Sid Meier's Starships is a pretty great game in its own right, but it doesn't do a very good job of helping new players get acclimated to its systems - or its star systems (bah-dum-TSHHH). I've been playing the Star Trek II Wrath of Mod mod for Civ 4 and it's a blast but of course there is no tactical combat per se in Civ 4.Trying to decide if this particular space empire expansions sim is worth your time? Check out our Sid Meier’s Starships review! I agree that this game positively SCREAMS for modding capabilities. ![]() Obviously that is going to depend upon sales of the game as to whether Sid decides to implement new features. He stated that at this time there is no modding support but that he wouldn't rule it out as a possibility in the future. Originally posted by jcaracc2003:There is a recent stream from Gamespot which asks Sid this very question. :) I would hazard a guess however that if the game is successful, we'll see some DLC first perhaps in the form of alien races or, as in the case of the legendary MOO II, a super menace like the Antareans that threaten the galaxy. Here's hoping that Starships does well as this with odding capabilities could be a TBS space gamers wet dream. I was always a fan of Space Empires IV and there are tons of mods for that venerable game including Star Trek, Star Wars, Babylon 5, Battlestar Galactica, Farscape, and others. I've been playing the Star Trek II Wrath of Mod mod for Civ 4 and it's a blast but of course there is no tactical combat per se in Civ 4. There is a recent stream from Gamespot which asks Sid this very question. ![]()
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